AI Insights · Timothy · January 2022
Top 5 Snake Games on iOS in the Netherlands: Q4 2021 Performance
An overview of the performance of the top 5 snake games on iOS in the Netherlands during Q4 2021, highlighting trends in weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the top snake games on iOS in the Netherlands exhibited varied performance metrics. Here’s a detailed look at their weekly downloads, revenue, and active users.
Snake.io - Fun Online Snake by Kooapps showed a consistent increase in weekly downloads, starting from 1.2K in late September and peaking at 3.4K by the end of December. Weekly revenue fluctuated modestly, peaking at approximately $67 in the final week of December. Active users also saw a notable rise, moving from 9.2K at the beginning of the quarter to 14.7K by the end.
Snake Rivals - io Snakes Games from Supersolid Ltd had a more fluctuating performance. Downloads varied from a low of 40 in mid-December to a high of 119 in the last week of December. Revenue reached its highest at about $93 in mid-December, while active users grew steadily from 293 in late September to 396 by the end of December.
Little Big Snake by LittleBigSnake, Inc experienced a modest increase in both downloads and revenue towards the end of the quarter. Downloads saw a peak of 95 in the last week of December, with revenue hitting around $58 in the same week. Active users increased from 187 at the start of the quarter to 258 by the end.
Worm.io - Snake & Worm IO Game, published by Quyen Doan, had a notable rise in downloads, from 131 in late September to 237 by the end of December. Revenue saw a significant peak of about $66 in the final week of December. Active users also increased, reaching 319 by the end of the quarter.
WormsZone.io - Hungry Snake from Azur Interactive Games Limited showed a strong performance in downloads and active users. Downloads surged from 136 in late September to 525 by the end of December. Active users also saw a substantial rise, moving from 1.77K to 2.78K over the quarter. Revenue, however, remained relatively low, peaking at about $26.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored.